POV-Ray : Newsgroups : povray.binaries.images : Pinewood Derby Phase I (143 KB) : Re: Pinewood Derby Phase I (143 KB) Server Time
19 Aug 2024 04:25:58 EDT (-0400)
  Re: Pinewood Derby Phase I (143 KB)  
From: Dennis McDaniel
Date: 22 Feb 2001 13:44:16
Message: <3a955e00$1@news.povray.org>
I would say that's not totally outrageous for your render time.  You have
some pretty complex CSG going on there.  I'm guessing that you've subtracted
a torus from your text to get the curved effect on the surface of the wheel.
If this is correct, then that's an even more complicated calculation.  Also,
it depends on your AA settings.  Finally, check for subtraction vs. merge
settings on your CSG's.  You might be able to speed things up a bit.

"Cris Williams" <wor### [at] netscapenet> wrote in message
news:3a9494ea@news.povray.org...
> My younger son's Cub Scout Pinewood Derby is coming up and I thought it
> would be fun to model the car before we build it.  So far I've done the
> wheel and have started on the axle.  The image below was modeled in Moray
> 3.3, uses MegaPov 0.6, antialiasing, radiousity (I think), and reflection.
> It took about 4hrs 15min to render on a AMD Athlon 1.2Ghz.  DUDE!  Isn't
> that an unrealistically long time for an image like this?  It has ALOT of
> CSG, but the render time surprised me.  I've heard bounding mentioned here
> before but don't really have a good understanding of how to use it.
Anyone
> have any suggestions about how to decrease the render time, or about
> improvements on the wheel?  Does MegaPov need a command line switch to
> actually turn on radiousity?
>
> Thanks,
>
> Cris Williams
>
>
>
>
>


Post a reply to this message

Copyright 2003-2023 Persistence of Vision Raytracer Pty. Ltd.